Solving Local Reflections: A Direct Methodology
Pol Jeremias Vila,
Oscar Chavarria,
Oscar Garcia,
Xavier Carrillo,
Angel Cuñado
October 2006
Abstract
Reflection and refraction are key processes intended for realism within simulation platforms. There are several parameters related to those techniques whose values have been traditionally selected by using subjective criteria. This paper presents an interactive water rendering model where the adjustment of the local perturbation parameters has been revised, ensuring physical correctness. Therefore we present new tuning paradigms, based on physical, optical and, besides that, objective constraints.
Publication
Eurographics ‘06
Computer Graphics Leadership
Pol Jeremias Vila is a computer graphics engineer. He is currently leading rendering at Netflix Games Studio Blue. Previously, he led the development of projects such as Hydra (part of USD) and Storm at Pixar Animation Studios. Additionally, he is a co-founder of Beautypi LLC, creators of Shadertoy.com and Memix.app (acquired by Mmhmm Inc).