Pol Jeremias Vila is a computer graphics engineer. Pol is currently a Lead Graphics Engineer at Pixar Animation Studios where he develops algorithms to help artists make movies. Pol is credited in multiple films including Soul, Toy Story 4, Incredibles 2, Coco and Finding Dory. Prior to Pixar, Pol worked in rendering technology for multiple games including Star Wars 1313 and The Force Unleashed 2.
Aside from his contributions to films and games, Pol co-founded Beautypi LLC with Iñigo Quilez, a company dedicated to bringing computer graphics everywhere. In 2013, Beautypi released Shadertoy.com, a global social network with tens of thousands of contributors that enables graphics enthusiasts to create and share computer graphics knowledge. Today, Shadertoy is one of the biggest repositories of computer graphics experiments, ideas, and projects. In 2020, Beautypi released Memix, a software to improve video conferencing using computer graphics technology. Memix was acquired that same year by Mmhmm Inc.
Pol has spoken and juried work at multiple international conferences and events, including the Game Developers Conference, SIGGRAPH, SIGGRAPH Asia, FMX, GTC, and Eurographics. Since 2012, Pol has been actively involved with SIGGRAPH, the premiere conference in computer graphics, by directing the Computer Animation Festival, Real-Time Live!, and the Immersive program. In 2021, Pol will be the SIGGRAPH Conference Chair.
Pol was born and raised in Barcelona, Spain. He moved to Los Angeles, California in 2006 and currently resides in San Francisco.
MSc in Computer Science, 2009
University of Southern California
BSc in Multimedia, 2007
Universitat Ramon Llull - La Salle
Contributed to leadership, development and/or mantainance of the following packages used to make films such as Soul, Coco, Finding Dory and more:
Responsibilities over the years include: